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Endless space hero academy size
Endless space hero academy size








  1. ENDLESS SPACE HERO ACADEMY SIZE UPDATE
  2. ENDLESS SPACE HERO ACADEMY SIZE PATCH

Silken Diplomacy was replaced by Iron Will which grant a +10% Industry to all Systems when staying United Empire United Empire Population Collection Bonus will now grant +0.1 Influence per Industry spent (cumulative with the original bonus due to Emperor's Will) Mount of Zelevas will now grant +2% industry on System per pop type in Empire in addition to its other bonuses Increased Science gains of Science agreement Sheredyn population will now grant +0.5 Influence and +20 Manpower capacity on System Martial Science will now grant a + 10% Science on Empire (instead of +15%) Mezari Population collection bonus 3 will now grant -10% Technology cost (instead of -20%) Mezari Population collection bonus 2 will now grant +10% Science on system with Mezari pops (instead of + 15%) Mezari Population will now grant +0.5 Influence and + 1 Science per pop Unfallen vining modules are now 20% faster Unfallen vines will now take time to recede even when incomplete Hissho AI now has a base Keii income (stronger when under colonization threshold) depending on game difficulty Hissho will now suffer a malus of 5% FIDS on their Home System (or Best System) for each system above over-colonization threshold Swapped Freeze and Rip Empire-wide effects Reduced Riftborn Singularities Empire effects from 25% to 10% Empire-wide bonus Reduced the cost of the trait for custom factions from -20 to -10Ĭonverting a population into a new Horatio with Genetic Alteration Lab will now only cost 640 Industryīiophobic trait will now add population slots on Sterile planets and remove some on Fertile planetsĪdded a star system improvement and an empire improvement to add population slots on Sterile planets Industry malus has been reduced from 25 to 20% Reduced the custom faction cost of Perfect genes from 20 to 10 Leeching module will now also grant Essence per destroyed CP in battleĪdded a weapon availability on existing slots for the following ships: Lowered all % values of "All must." modules Leeching modules effects will now scale with hull size Lowered advanced leeching module techs by 1 stage (they're now in S3 and S4 of Science and Exploration) Unlocked Ark ship designs (yes, finally!)Īdded an effect to tier 3 population collection: +2 movement points on FleetsĪdded a natural conversion of Essence -> Manpower (5% of Essence consumed, granting the equivalent of 10% to Manpower)Īdded an "Essence upkeep" to keep track of consumed EssenceĬhanged Vodyani Food consumption: it will now scale depending on the proportion of Vodyani pops on the system, up to -50% like before "Alternative Imports" trait gives -50% on Marketplace tax "Free Market Experts" trait gives -5% inflation per Trading Company on Empire

ENDLESS SPACE HERO ACADEMY SIZE PATCH

Improved trajectories for Umbral Choir Fighters and BombersĬhapter 5 “Trust in Authority” will no longer ask the player to reach a negative value of influence generation Steam: 1.3.27 Patch 1.3.27Īdded a repeatable improvement to reduce inflation on Empire by 25%Īdded an effect to tier 3 population collection: 5% of net Dust added to influenceĬolonisation cost is now less impacted by inflation The System Politics Tutorial no longer triggers on Sanctuaries Players can no longer win Supremacy by placing Sanctuaries on destroyed home systems Removed invisible Probe Module on the Hissho Explorer Rebalanced the industry cost of most ship modules introduced after the Vaulters DLCįixed Diplomatic Pressure not resetting when you joined a war as part of an alliance

endless space hero academy size

Increased Food output of Vodyani Cathedral of All Worldy Affairs (Colony Base equivalent) to prevent starvation on Endless game speed

endless space hero academy size endless space hero academy size

Trace status and speed are now displayed in the tooltips of trace operationsįixed Menu Screen always showing the Umbral Choir scene New Population Quest "Munchie Madness" for the Basryxo

ENDLESS SPACE HERO ACADEMY SIZE UPDATE

It is also worth noting that you can turn the hero notification off in the settings.Steam: 1.4.12 PATCH 1.4.12 - MUCK & MAKERS CONTENT UPDATE If you know you will not want anymore them just pick the first one everytime it offers wiuthout bothering to look. You can literally just leave them doing nothing if you dont want them. I can't see them adding that "feature" as it would be pointless. At some points the academy forced my to choose between 3 craver heroes. Even with less heroes there are some that I would like to get rid of. If there is no way to get rid of a hero, the devs should patch it into the game. The moment I captured the second building it went to 1 hero every turn. After I finished the Academy quests it was like one hero every ~12 turns. Think it began around turn 310.įor a long time I got one hero every ~30 turns. Victory settings was conquer their homeworlds only. Was a small galaxy with 3 enemies, normal difficulty, marathon, many resources. Originally posted by Redbull102:Yes by 20%, that is why i sold the two buildings i had.










Endless space hero academy size