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Gauntlet legends n64 expansion pak
Gauntlet legends n64 expansion pak










gauntlet legends n64 expansion pak

It is possible to add specialized I/O hardware and support chips (such as co-processors) to ROM cartridges, as was done on some SNES games (including Star Fox, using the Super FX chip). It also prevents accidental scratches and subsequent read errors. The cartridges are also far more durable than compact discs, the latter which must be carefully used and stored in protective cases. Compared to the N64, piracy was rampant on the PlayStation.

#Gauntlet legends n64 expansion pak mod

While unauthorized interface devices for the PC were later developed, these devices are rare when compared to a regular CD drive and popular mod chips used on the PlayStation. Also, ROM cartridges are difficult and expensive to duplicate, thus resisting piracy, albeit at the expense of lowered profit margin for Nintendo. This was done in Indiana Jones and the Infernal Machine, for example, to make the most of the limited RAM in the N64. ROM carts were much faster than the 2× CD-ROM drives in other consoles that developers could stream data in real-time from them. This can be observed from the loading screens that appear in many PlayStation games but are typically non-existent in N64 versions.

gauntlet legends n64 expansion pak

Primarily cited was the ROM cartridges' very fast load times in comparison to disc-based games, as contemporary CD-ROM drives rarely had speeds above 4×. Nintendo cited several advantages for making the N64 cartridge-based. Much of this success was credited to Nintendo's strong first-party franchises, such as Mario, which had strong name brand appeal. ĭespite the difficulties with third-parties, the N64 still managed to support popular games such as GoldenEye 007, giving it a long shelf-life. Most of the N64's biggest successes were developed by either Nintendo itself or by second-parties of Nintendo, such as Rare. New Nintendo 64 game releases were infrequent while new games were coming out rapidly for the PlayStation. Konami was the biggest example of this, releasing only thirteen N64 games but over fifty on the PlayStation. Most third-party developers switched to the PlayStation, such as Square and Enix, whose Final Fantasy VII and Dragon Quest VII were initially pre-planned for the N64, while some who remained released fewer games to the Nintendo 64. Especially for the latter, it was costly and difficult to develop for ROM cartridges, as their limited storage capacity (64 MB or a mere 9% of a Compact Disc 700 MB capacity) constrained the game's content. Most of the cartridge's advantages did not manifest themselves prominently and they were nullified by the cartridge's shortcomings, which disappointed customers and developers alike. After that it'd be Mario 64, Pokémon Snap and Zelda: OoT.The selection of the cartridge for the Nintendo 64 was a controversial decision and a key factor in Nintendo's being unable to retain its dominant position in the gaming market. Started to try and read up on what I needed to buy - one of my thoughts was to get Pokémon Stadium, if I recall correctly it was possible to hook up your gameboy pokémon game and trade over your pokémons to that game? Or am I just recalling a dream or something? Anyhow, besides that (what would you need to buy in that case?), what's the deal with the expansion packs? Why / when would you need them?Īnyone been dealing with this console lately or remember these things? The games I was mainly thinking about getting are Pokémon Stadium (2?), Golden Eye, Mario Kart. But it's been so damn long since I had one or even saw one, I've forgotten most about it. So I though "Damn, that'd be sweet to hook up with one of my screens and just sit 'n play every now and then.". So, my situation is basically this - I browsed a swedish site called "Blocket" earlier today, and noticed a couple of Nintendos being sold for a fairly good price.












Gauntlet legends n64 expansion pak